Game Development

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My passion for games started with the Nintendo GameCube which I loved playing with my older brother. I would dream about making my own games, creating experiences that didn't exist yet. Late in middle school I started making games with Scratch, then graduated to XNA in high school. Before graduating I had created several small game with Unity and developed a passion for game design.

To this day, I still love making games since they provide a unique opportunity to blend my interests of programming, art, music, and psychology. I hope you enjoy one or more of the projects I've made!

I am a co-founder of Creature Games Studios, a small group of video game enthusiasts making games in our spare time.

The group was formed when creating The Creature for the Week Sauce Game Jam, and we enjoyed it enough to keep making games!

Our latest release, The Memory Machine, is available on Steam. Go wishlist it now!

Wishlist on Steam

An arcade game made for the weekend-long Mini Jame Gam #20 made in Godot. The theme was out of time and must include the special object, an organ (the musical instrument). Out of 47 entries Out of Thyme was ranked 2nd overall, and was the highest ranking solo entry.

Make sure to play the game or read about my development process in the post-mortem.

Earth Defense was one of the earliest games I finished. It was originally made in the XNA framework and I later remade it using Unity.

The game is available to play online or download for Windows on Itch.io.

I have entered several game jams, which limit the amount of time you are committed to working on a game. It's a helpful practice in project management and prioritization, but it's also invigorating to overload my creativity under the pressure of a time limit.

I have entered several game jams on my own, including the worldwide Ludum Dare where my game, Judgement of Priest, placed 27th for audio and 39th for graphics out of 761 competition entries.